I've noticed that when working with a high density device,
BitmapDrawable(String) automatically scales a bitmap down by a factor
of 160/240.  I'm able to get the bitmap to not be scaled by using
BitmapDrawable(Context, String), but I don't understand why the image
would be automatically scaled *down*.  It seems like things are
usually scaled up on high density screens so that they appear the same
size to the user as they would on lower density screens.

Can anyone shed some light on why?

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