I've noticed that when working with a high density device, BitmapDrawable(String) automatically scales a bitmap down by a factor of 160/240. I'm able to get the bitmap to not be scaled by using BitmapDrawable(Context, String), but I don't understand why the image would be automatically scaled *down*. It seems like things are usually scaled up on high density screens so that they appear the same size to the user as they would on lower density screens.
Can anyone shed some light on why? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

