I looked at Romain's post. That gave me the impression that old releases use software based 2d library calls (Skia calls). The old posts in the android-porting newsgroups talk about libhgl.so to integrate with OpenGL backend. If 2.2/2.3 uses software based 2d/3d backend, what is GL backend used for?
We have a set of applications that use 1280x720 sized frame buffer. Typical drawing operations we use are 1) draw text with or without shadows 2) draw images with alpha 3) 2d animations like fade a view group or scale/fade an image, move an area of view up or down etc. Does 2.2/2.3 android use h/w accelerated primitives for these operations? Any kind of image manipulation is an expensive operation if done using software based library. What is the trick to make use of GPU for as much as possible without building whole lot of special GUI controls yourself? Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en