You telling me from the 2 lines of code you posted, that it's not obvious to you what's wrong? Even a blind could see the issue...
On May 23, 10:06 am, bob <b...@coolgroups.com> wrote: > I used a Java Timer object and a TimerTask like this for some game > physics > > if (!timergoing) > { > PhysicsTask physicsTask = new PhysicsTask(); > > Timer tm = new Timer(); > tm.scheduleAtFixedRate(physicsTask, 1000, (long) (1000.0f/ > physicsFrameRate)); > } > > However, the physics was somewhat choppy to my surprise. Anyone know > what the deal is with this and how to make it better? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en