Anyone?

I really can't figure out what I'm doing wrong...

The animation doesn't draw. I also have overridden the canAnimate()
method to be sure and disabled the Animation Drawing Cache to be sure
on my AdapterView container. I guess that it makes no difference to
have a simple View or a AdapterView as a container as the latter is a
ViewGroup.

Maybe ovverriding the onDraw doesn't suffice as it's not called to
draw every frame.

I'll appreciate any kind of advice / document for me to read on this.

Thank you!

On 28 Mag, 19:05, Andrea Richiardi <andrea.richia...@gmail.com> wrote:
> Hi guys!
>
> Here I am again to ask some newbie question :-)
>
> I'm trying to build a class that has-aViewAnimator.
>
> For this reason, myonDrawhas been overridden like this:
>
> protected voidonDraw(Canvas canvas) {
>         mAnimator.getCurrentView().draw(canvas);
>
> }
>
> Now, theViewAnimatorhas cool setIn and setOut Animation and it
> simply starts them on setDisplayedChild().
> The problem is that I never see these animations playing. I've
> debugged the code and theViewAnimatorpasses through the
> startAnimation code.
>
> I may be missing out some clue here. So don't be mad, but I was not be
> able to find the solution lurking on the Internet.
>
> Thanks.
>
> -ar

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