If you've noticed, cleaning stuff up let's say clearing a bitmap or nulling an image before you call another activity will result in a temporary blanking out. So onDestroy has to happen after the next activity is fully drawn. If you use 14mb in Activity A and 14mb in Activity B on a 16mb heap device you will run out of memory. I use android:process in the manifest to get around this.
On May 11, 11:12 pm, Vikram <vikram.bodiche...@gmail.com> wrote: > This seems to be the order. > > B.onPause() -> A.onStart() -> A.onResume() ->B.onStop() - > > >B.onDestroy(). > > which makes sense! > > On May 12, 10:43 am, Vikram <vikram.bodiche...@gmail.com> wrote: > > > > > > > > > I have two activities A and B. A is in the stopped mode and B is > > running. When I invoke finish() on B, A.onStart() and A.onResume() are > > being invoked before B.onStop() and B.onDestroy(). > > > Is this normal behavior? I find this a little strange! I want to > > cleanup stuff before I hand over control to B. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en