Hello, hoping I can get some help here... I have a game on the market already, Sean McNulty Skateboarding, that uses OpenGL to load bitmaps using this
plane.loadBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.board),12); But I have 5 different folders all with the same 55 images, some high res most medium res. I have ldpi, mdpi, hdpi, large, and now large- hdpi (for Galaxy Tab). The game should be only around 3 mb but all of these copies of the same image have made the game over 6 mb. I cannot use a nodpi folder because some devices will not find the resource if it is not in the standard folder (i.e. drawable-hdpi) but it is in the nodpi folder. Most devices will find it but a tester of my game said on a HD2 with Android this method just shows a white box instead of the proper texture. And I have tried to make the .xml file alias and point it to the drawable folder, like in this post: http://groups.google.com/group/android-developers/browse_thread/thread/78009fc4e453da46 My game will compile and run but the bitmap will not load, it will just show a white box. What I tried looked something like this: Resources res = getResources(); BitmapDrawable bd = (BitmapDrawable) res.getDrawable(R.drawable.skater1) plane.loadBitmap(bd.getBitmap(),12); The bitmap should get passed to my GLSurfaceView Renderer, then added as an OpenGL texture. Any ideas as to what is going on here? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en