Hi there, as the Object of this topic... is it possible to create two different OpenGL Contexts in the same activity? I mean creating two different glsurfaceviews, where every of them use a different EGLConfig and Renderer.
And also... what about texture? Can I share texture through the two OGL Context? I need to use it either with 2.1, 2.2. 2.3 or 3.0 with tablets for a dual indipendent 3D window. Thanks in advance Paolo -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en