Hi there,

as the Object of this topic... is it possible to create two different
OpenGL Contexts in the same activity? I mean creating two different
glsurfaceviews, where every of them use a different EGLConfig and
Renderer.

And also... what about texture? Can I share texture through the two
OGL Context?

I need to use it either with 2.1, 2.2. 2.3 or 3.0 with tablets for a
dual indipendent 3D window.

Thanks in advance

Paolo

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