i found out how to make 2d over 3d. It's in the android samples...

look for this thread '2D over 3D'

Franck

On Dec 15, 2:21 pm, rollbak <roll...@gmail.com> wrote:
> Ok, thanks. But why is still in the docs? It is planned to enable it
> in a near future?
>
> I really need to mix 2d with 3d in my apps.
>
> Which do you think is the best way to achieve it?
>
> Thanks,
>
> Lucas
>
> On Dec 15, 10:55 am, Romain Guy <romain...@google.com> wrote:
>
> > Hi,
>
> > This is a feature that we disabled in Android 1.0. You cannot use it
> > at the moment.
>
> > On Mon, Dec 15, 2008 at 1:07 PM, rollbak <roll...@gmail.com> wrote:
>
> > > Hello,
>
> > > I was wondering how is the way to use the Canvas constructor that
> > > receives a GL context as parameter:
> > >                        Canvas(GL gl)
> > >                        Construct a canvas with the specified gl context.
>
> > > And also which is the intention of this to exist. Does it let me use
> > > normal canvas methods to draw over OpenGL? that way is how i can mix
> > > 2d with 3d?
>
> > > Thanks in advance,
>
> > > Lucas
>
> > --
> > Romain Guy
> > Android framework engineer
> > romain...@android.com
>
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them
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