That makes complete sense.  I appreciate the advice.

Mark

On Dec 16, 1:14 pm, Romain Guy <romain...@google.com> wrote:
> Thanks Dianne, I should have been clearer: it is indeed perfectly fine
> to switch between Views, there are good reasons to do so. But
> replacing the Activity model is not a good one.
>
> One thing is certain, it is wrong to think that it would be an
> optimization. Like I said, it will only slow down your application's
> startup time, use more memory, slow down layout and drawing, etc.
>
> As for relying on the system to kill other apps, it's not a good
> approach either. You are simply causing a disservice to the user for
> absolutely no good reason.
>
> Please instead explain why you don't want to use the Activity model so
> we can either explain it better or improve it.
>
>
>
> On Tue, Dec 16, 2008 at 8:02 PM, Dianne Hackborn <hack...@android.com> wrote:
> > There is nothing intrinsically right or wrong with either approach.  It is
> > just as wrong to say that you shouldn't use the activity model for your UI,
> > as it is to say that you should never switch between multiple views in the
> > same activity.
>
> > For the issue Romain is addressing, I would agree that it is generally wrong
> > to decide that you don't want to deal with multiple activities even though
> > you want your application to have the same behavior as if it did, but just
> > don't want to deal with them.  All you'll end up doing is making any
> > application that tries to behave consistently with others, but doesn't
> > quite.
>
> > Also if you go off into the woods with your own UI management inside of a
> > single activity, you are going to lose a lot of the things the framework
> > does for you: you will need to do your own state saving and restoring for
> > whatever additional stuff you have in your UI so that the user will
> > correctly return to it, do your own handling of back, and decide when to
> > reset back to the root state and when not.
>
> > So there are certainly situations where it makes sense to switch between
> > views in an activity: heck, there is sample code for this such as in the tab
> > demos.  A good general rule of thumb is that if the user is navigating to
> > what they perceive to be a new screen, it should be expressed as an
> > activity, and if they are switching between related views in the same screen
> > is can often make sense to do that all in one activity.
>
> > On Tue, Dec 16, 2008 at 9:50 AM, loty <lev.pert...@gmail.com> wrote:
>
> >> I'm actually on the same page with Mark. To me Android's history
> >> mechanism is more of a hassle than a benefit especially if you use
> >> view=activity anathema. Personally I found that views inflating is not
> >> that slow at all. I didn't measure memory footprint of my applications
> >> but Hey, let Android swap some other application out if my app needs
> >> more RAM :) At least I won't have to bother with endless activities
> >> nightmare.
> >> Perhaps I should look into FrameLayout more closely.
>
> >> On Dec 16, 12:14 pm, Romain Guy <romain...@google.com> wrote:
> >> > Such an approach would be very inefficient for several reasons. First
> >> > of all it requires to inflate many resources that won't be needed
> >> > right away, which will slow down your application startup time. It
> >> > will also increase memory usage. Then you will defeat the history
> >> > mechanism built in Android, thus forcing you to implement the back
> >> > yourself, and everything it entails. It's a lot more work for you, and
> >> > you will probably end up having a user experience that feels like
> >> > other Android apps but not quite.
>
> >> > What performance issue are you trying to solve?
>
> >> > On Tue, Dec 16, 2008 at 6:01 PM, Mark <mark.nuetzm...@gmail.com> wrote:
>
> >> > > Would there be an advantage of using multiple Activity classes each
> >> > > with their own primary layout as opposed to creating multiple layout
> >> > > views and stacking them into FrameLayout?  One of the things I
> >> > > currently do in my WM development that has worked very well in terms
> >> > > of performance is to create multiple layers for a form and then show
> >> > > or hide the layers based on what the user is doing.  I could see using
> >> > > the FrameLayout class to stack multiple other layouts that would
> >> > > provide the same capabilities.  This would allow me to use a single
> >> > > Activity to wrap what I need rather than creating multiple Activities.
>
> >> > > thanks,
> >> > > Mark
>
> >> > --
> >> > Romain Guy
> >> > Android framework engineer
> >> > romain...@android.com
>
> >> > Note: please don't send private questions to me, as I don't have time
> >> > to provide private support.  All such questions should be posted on
> >> > public forums, where I and others can see and answer them
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support.  All such questions should be posted on public
> > forums, where I and others can see and answer them.
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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