Hi, could you post your code?
i tried it as described above but it crashes on the phone every
time :/

thanks :)

On 16 Nov., 20:39, Sean <seaned...@yahoo.com> wrote:
> On Nov 14, 8:49 am, Dave Sparks <davidlspa...@gmail.com> wrote:
>
> > You might be able to get away with not passing a surface into the
> > camera object. I don't think we've ever tested that. If it doesn't
> > work, let me know and we'll file a bug to get if fixed.
>
> It appears that not passing a surface into the camera object does
> cause a crash.
>
> > In that case,
> > you would take the preview frame, do your filter operation on it, and
> > draw it directly to your own view. Expect the preview to be very laggy
> > though.
>
> I was finally able to give the camera a surface that is 0x0 pixels,
> and then use the preview callback image. The lag isn't a serious
> problem for my application, although it is unfortunate for those like
> Blindfold doing augmented reality apps.
>
> Dave, I just found a post you made on Issue 1271. Very helpful for
> when I try to crack open the actual data - thanks!:
>
> (http://code.google.com/p/android/issues/detail?id=1271):
>
> > The actual format is YCbCr420 semi-planar. The Y-plane is followed by
> > an interleaved CbCr plane. This is a native format used by the G1 camera, 
> > hardware
> > video codecs, and display processor. It enables hardware color conversion 
> > in the
> > display processor which is a significant savings over software CC.
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