When using hardware acceleration, there is a limit to the size of a texture. When you render a bitmap, it has to be uploaded to an OpenGL texture first. Your bitmap happens to be bigger than the maximum texture size on Xoom (2048x2048.) You need to use a smaller bitmap or split it into several bitmaps.
On Sat, Jun 18, 2011 at 6:37 AM, Zhenbo Xu <zhenbo1...@gmail.com> wrote: > Hi, everybody, > I am developing a application in Xoom.And I need to display a large > picture(2560*1600 jpg) in a imageview which is contained in a > ViewFlipper. > The ImageView's Scale Type is Martrix. The Image file is in the assets > dir. > When I set the image file as the src of image view, DDMS reports a > warning : > " WARN/OpenGLRenderer(3973): Bitmap too large to be uploaded into a > texture". > Has anyone had this problem before?How did you sovle it? > Hope for your help,thank you! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en