I've got the LVL code up and running in my app, and with my small
number of purchases I've already seen what appears to be one false
response from the Google licensing server.

I was under the impression that I'd just need to cover cases where the
server request would FAIL several times (servers down, internet
connection poor, etc.) before returning LICENSED or NOT_LICENSED. Do I
also need to ignore a few NOT_LICENSED responses as occasionally
spurious? Or do I need to look more carefully at my application logic?

An early customer (luckily someone I know) bought the game, and it
initially worked, but then had to factory reset his phone. After the
reinstall, it's failing the LVL check. Is this a known issue? Or is
this likely my bug?

Tim

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