I've got the LVL code up and running in my app, and with my small number of purchases I've already seen what appears to be one false response from the Google licensing server.
I was under the impression that I'd just need to cover cases where the server request would FAIL several times (servers down, internet connection poor, etc.) before returning LICENSED or NOT_LICENSED. Do I also need to ignore a few NOT_LICENSED responses as occasionally spurious? Or do I need to look more carefully at my application logic? An early customer (luckily someone I know) bought the game, and it initially worked, but then had to factory reset his phone. After the reinstall, it's failing the LVL check. Is this a known issue? Or is this likely my bug? Tim -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en