To Daniel Makes much sense
so it is the length of the pause timer = new Timer(); timer.schedule( cycle1 , 0 , 200); timer.schedule( cycle2 ,100 , 200); 100 / 200 = 1/2 thus 2x slower timer = new Timer(); timer.schedule( cycle1 , 0 , 200); timer.schedule( cycle2 , 50 , 200); 50 / 200 = 1/4 thus 4x slower and so timer = new Timer(); timer.schedule( cycle1 , 0 , 200); timer.schedule( cycle2 , 20 , 200); 20 / 200 = 1/10 thus 10x slower It is not the fact that it plays BUT that it is on pause for longer Thank You On Jun 30, 2011, at 12:14 PM, Daniel Drozdzewski wrote: > On Thu, Jun 30, 2011 at 4:44 PM, New Developer <secur...@isscp.com> wrote: >> To Daniel >> >> Okay you obviously have a much better grasp than I do >> >> let me ask if we use your initial two cycle method >> what about upping to 3 or 4 cycles ? >> >> then looking at your >> >>> 1 is play time, 0 is pause time. >> >>> <--1st cycle -><- 2nd cycle-> duration of thee cycle remains constant >>> >>> 111111111111111111111111... normal speed >>> 111111000000111111000000... 2x slow down >>> 111000000000111000000000... 3x slow down >>> 110000000000110000000000... 5x slow down >>> 100000000000100000000000... 10x slow down >>> 000000000000000000000000... full stop >> > > > Okay, this is becoming a bit off topic for the group now... > Also I have wrongly calculated slowdowns in my example above. > > The slowdown factor is calculated (time of whole cycle / time of > play), so from my examples: > > 111111000000111111000000... 12 / 6 = 2x slow down > 111000000000111000000000... 12 / 3 = 4x slow down (I wrote 3) > 110000000000110000000000... 12 / 2 = 6x slow down (I wrote 5) > 100000000000100000000000... 12 / 1 = 12x slow down (I wrote 10). > > yours: > 1111100000 1111100000 1111100000 1111100000 10/5 = 2x > slowdown > 1110000000 1110000000 1110000000 1110000000 10/3 = > 3.33 x slowdown > > the number of segments is for illustrating purposes only... One > segment is a unit of time, but how big is the unit is irrelevant for > illustrating the ratio change. > > Try to imagine this play/pause periods rather than get bogged down > with the number of 1s or 0s. What I was trying to say is that you need > to look at ratios. > > If this is unclear, think of change from 0 to 1 as call of play(), > from 1 to 0 as call of pause() and when there is no change (from 1 to > 1 or from 0 to 0) there is no change... the time is passing by... > > 0, 200 and 100, 200 where only parameters for Timer, scheduling. Wait > 0msec and kick off the task and then repeat it every 200msec for the > first task and wait 100msec, kick off the task and then repeat it > every 200msec. > > > That gave you: > > TIME 000, task1: play() ( > TIME 100, task2: pause() > TIME 200, task1: play() > TIME 300, task2: pause() > ... > > The cycle is 200msec and every 100msec it flips, which means that the > slowdown is 2. > > Swap the initial 100 for say 50, and don't touch 200 (cycle length) > and you will get: > > TIME 000, task1: play() ( > TIME 050, task2: pause() > TIME 200, task1: play() > TIME 250, task2: pause() > ... > > The cycle is still 200msec, but after 1/4th of it, it pauses the movie > for the rest of the cycle, so the slowdown is 200/50 = 4. > > I hope you get it now, what is left is to do the coding. Obviously it > will depend on the method you use (Timer vs. Handler) and how you pass > those values to influence the play time and pause time. > > Daniel > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en