By setting  max streams to 4-5 there isn't really the point even use 
Soundpool anymore. Instead you can create 16 mediaplayers and play your 
soundfiles there.

So up to know there is no real stable workaround for me. A SoundPool with 4 
max Streams isn't a Soundpool anymore. In my game there are a lot more then 
4 parallel sounds, so by limiting the max Streams to 4 I would lower the 
game quality significant.

Maybe I have to write a MediaPlayer Pool as Workaround, we'll see.

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