And I created three different folders in assets

-- did you use the default drawable folders? as you said, you put them
in asset folder. Guess android is not smart enough to find the best
one if you put them in asset folder.


I'm getting images from 320X480 those images is not suitable for that
screen.

-- then what resolution of images do you think that will fit your
needs?

when you specify this, so that others can help.

--Harry




On Jul 4, 9:54 pm, marq <sgeeyo...@gmail.com> wrote:
> Hi guys,
>            I'm developing a simple game by using Cocos2d game engine,
> I need to run this game for all screen sizes. For this purpose i used
> three different resolution images, like 240X320, 320X480, 480X800.
> And I created three different folders in assets, I'm adding all the
> images in asset folder with respect to these three different folder.
> So my problem is, when I access images for 320X533 screen resolution
> I'm getting images from 320X480 those images is not suitable for that
> screen. I could not get solution in any website, so please anyone help
> out from this issue.
>
> Thanks in advance

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