And I created three different folders in assets -- did you use the default drawable folders? as you said, you put them in asset folder. Guess android is not smart enough to find the best one if you put them in asset folder.
I'm getting images from 320X480 those images is not suitable for that screen. -- then what resolution of images do you think that will fit your needs? when you specify this, so that others can help. --Harry On Jul 4, 9:54 pm, marq <sgeeyo...@gmail.com> wrote: > Hi guys, > I'm developing a simple game by using Cocos2d game engine, > I need to run this game for all screen sizes. For this purpose i used > three different resolution images, like 240X320, 320X480, 480X800. > And I created three different folders in assets, I'm adding all the > images in asset folder with respect to these three different folder. > So my problem is, when I access images for 320X533 screen resolution > I'm getting images from 320X480 those images is not suitable for that > screen. I could not get solution in any website, so please anyone help > out from this issue. > > Thanks in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en