The calls to *onTick* are synchronized, maybe your code is taking more than
a second to execute. Log can be expensive, and with debug symbols enabled
your code will run a little bit slower than in real life.

Or maybe the end of times is close!! :P

On Sun, Jul 24, 2011 at 2:30 PM, Christophe <
christophe.lebesner...@gmail.com> wrote:

> Run the following code in the emulator and start a chronometer at the
> same time :
>
> // log some text each second :
> CountDownTimer countDown = new CountDownTimer(Integer.MAX_VALUE, 1000)
> {
>                private int i = 0;
>                @Override
>                public void onTick(long millisUntilFinished) {
>                                Log.i("####", "###" + i);
>                                i++;
>                }
>                @Override
>                public void onFinish() {}
> };
>
> countDown.start();
>
> Then wait a few minutes.
> For example I stop when my chronometer was at 7min44s. The value in
> the log was 448seconds => 7min28s.
>
> WTF ?!???
>
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