I have tried to search for this but because of some of the generic terms I've been coming up blank.
In many of the OpenGL tutorials I have seen they all show you how to draw something in the middle of the screen but they never tell you what the coordinates mean. I'm writing an app the is using a surfaceview/onDraw() system and I want to know if there is anyway to carry over my X/Y values into OpenGL. Also at that rate (and I know this is probably a very dumb question) what does the "f" denote when at the end of a number? Most OpenGL coords are 2.0f or similiar and I don't know what that means. Please assist. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en