thanks a lot :-) ((Button) findViewById(R.id.spinButton_5)).setBackgroundDrawable(getDrawable(R.drawable.d0));
Bitmap wheelSpin = BitmapFactory.decodeResource(getResources(), R.drawable.blue_chip); Canvas canvas = new Canvas(wheelSpin); Bitmap oneSpin = BitmapFactory.decodeResource(getResources(), R.drawable.american_n10); canvas.drawBitmap(oneSpin, 0, 0, null); Drawable d =new BitmapDrawable(wheelSpin); ((Button) findViewById(R.id.spinButton_5)).setBackgroundDrawable(d); On Aug 10, 6:28 pm, Jon Shemitz <shem...@gmail.com> wrote: > setBackgroundDrawable() sets the Drawable to use as a background; it doesn't > draw on top of the existing background. To do what you want, you'll have to > load the opaque background, draw the transparent overlay on top of it, > create a BitmapDrawable from the composite image, then use that as your > button's background. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en