i am having a problem in accessing loaded texture object. what i want
to do is to check whether user clicked on the visible part of  texture
or not. currently i m loading bitmap for every click to get a single
pixel value and then unload it. which is not a good approach. is it
possible to get texture object from opengl?

i tried saving a buffer of colors of texture but it takes too much
time to load a single texture. so in real time games that's not
possible. any other solutions????


Thanks in appreciation

Kind Regards
Arslan Khan

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