i am having a problem in accessing loaded texture object. what i want to do is to check whether user clicked on the visible part of texture or not. currently i m loading bitmap for every click to get a single pixel value and then unload it. which is not a good approach. is it possible to get texture object from opengl?
i tried saving a buffer of colors of texture but it takes too much time to load a single texture. so in real time games that's not possible. any other solutions???? Thanks in appreciation Kind Regards Arslan Khan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en