I am developing a 2D app in which I am using OpenGL ES to display the graphics. It is done in the most basic manner, by having textured quads and orthographic projection.
It has worked very well, until I received my new Nexus S phone. On this device, but not on any other as far as I have seen, graphics which are rotated with glRotate comes out ugly and aliased: http://apploudable.com/tmp/device-nexus.png On the emulator which runs the same screen resolution, in addition to other phones I have been trying it on (Hero, Desire) the image looks much better: http://apploudable.com/tmp/device-emulator.png Any ideas as to what can be causing this? Are there some hardware issues on the Nexus S, perhaps, or is it something I am doing wrong? I have tried to adjust glShadeModel and glHint with all available options, but still with the same result. Thanks for any input! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en