Thank you Christopher. I'll do some test regarding the mipmapping, but i'm not sure that it will work. Thank you for you suggestion.
2011/9/5 Christopher Van Kirk <christopher.vank...@gmail.com> > I'm seeing a similar problem on that device, but I haven't spent any time > looking for an answer yet. I see that you're using VBOs...I've read > somewhere that some devices have trouble with them but I don't know if it's > true or which devices might be affected. I also know that in my case I'm > also using VBOs, but I'm not rotating the texture, I'm stretching it without > a mipmap, and it's a JPEG. > > Sorry couldn't be more help. > > > On 9/5/2011 10:15 PM, pad wrote: > >> Hi, >> I have a huge problem ONLY with SAMSUNG GALAXY S2 and i cannot figure >> out if the problem is my code or of this device!! >> >> ON ALL OTHER PHONES IT WORKS GREAT!! >> >> I'm Using ONLY OpenGL 1.0. >> >> The problem is that with the code below my game cannot draw the object >> that need rotation (the objects are not visualized on the screen). >> Objects with no rotation (angle = 0.0) are drawn perfectly. >> >> ONLY on samsung galaxy s2 the rotated images are not visualized on the >> screen. There is some bug in SG2 that i have to take in cosideration >> or some specific initialization? >> >> Can you help me??? >> >> Thank you in advance >> >> public static void drawBitmap(final GL10 gl, final float x, final >> float y, >> final float rotate_x, final float rotate_y, final MyImage m, >> final float angle) { >> >> // Draw using verts or VBO verts. >> gl.glPushMatrix(); >> // gl.glLoadIdentity(); >> >> final int indexPerTile = TextureManager.INDEX_PER_TILE; >> final int indexRow = m.fx.row * TextureManager.INDEX_PER_TILE >> * TextureManager.TILE_PER_ROW; >> >> if (angle == 0.0f) { >> >> gl.glTranslatef(x, y, 0f); >> gl.glScalef(m.scaleWidth, m.scaleHeight, 1); >> m.fx.grid.drawStrip(gl, true, indexRow, >> indexPerTile);// the >> code of this method is below >> >> if (m.alpha != 1 || m.red != 1 || m.blue != 1 || >> m.green != 1) { >> gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); >> } >> >> } else { >> >> final float xt = rotate_x; >> final float yt = rotate_y; >> gl.glTranslatef(xt, yt, 0f); >> gl.glRotatef(-angle, 0f, 0f, 1.0f); >> gl.glTranslatef(-xt + x, -yt + y, 0f); >> gl.glScalef(m.scaleWidth, m.scaleHeight, 1); >> >> m.fx.grid.drawStrip(gl, true, indexRow, indexPerTile); // the >> code of this method is below >> >> if (m.alpha != 1 || m.red != 1 || m.blue != 1 || m.green != >> 1) { >> gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); >> } >> } >> >> gl.glPopMatrix(); >> } >> >> >> public void drawStrip(final GL10 gl, final boolean useTexture, >> final int startIndex, >> final int indexCount) { >> int count = indexCount; >> if (startIndex + indexCount>= this.mIndexCount) { >> count = this.mIndexCount - startIndex; >> } >> >> gl.glDrawElements(GL10.GL_**TRIANGLES, count, >> GL10.GL_UNSIGNED_SHORT, >> this.mIndexBuffer.position(**startIndex)); >> >> } >> >> > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en