Did you use GL10.GL_MODULATE? gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, //GL10.GL_REPLACE GL10.GL_MODULATE );
I had the same problem before and it's fixed after making the above change. --- On Mon, 12/29/08, Chris McCurdy <[email protected]> wrote: From: Chris McCurdy <[email protected]> Subject: [android-developers] Transparent textures in OpenGL To: "Android Developers" <[email protected]> Date: Monday, December 29, 2008, 7:34 AM I'm currently attempting to make a game using OpenGL and all is well in the emulator. I'm using PNGs with transparencies to create the textures, and in the emulator, they show up as expected. But when I run it on the G1, all transparent areas show up as black. I've seen some reports that I need to change the texture from ARGB to RGBA, but that made my image really small and gave me 4 of the same image (like it separated each color of the texture into its own image). I've also seen a suggestion to disable GL_LIGHTING, but that didn't help either. Is there anything I can do to actually get transparencies to show up as transparent on the G1? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

