Take a look at something like Lunar Lander (comes with your Android SDK) and poke around.
I should point out (before everyone who has ever looked at it jumps down my throat) that you should search 'How To Fix Android Lunar Lander' on the web - as it does have some flaws. (Or take a look at http://andgamesdevblog.blogspot.com/2011/07/where-did-i-start-and-how-to-fix-lunar.html) The example does have some plus points though and gives you a basic game framework. You can also get your hands on the source code for Replica Island - a full, end to end game to poke around in. There is a ton of examples and helpful forums (like this). And finally: best of luck! I'll keep an eye out for your work. On Sep 12, 2:56 pm, Mark Murphy <mmur...@commonsware.com> wrote: > Agreed. Game development is fairly far removed from non-game > development on most platforms, including Android. Most Android books > -- mine included -- are focused on non-game development. I'd go for > books and other resources more tuned to games. > > However, do watch the publication dates and the versions of Android > covered in the materials. A book written back when Android 1.6 was new > will be a poorer resource than a book that covers Android 2.2, all > else being equal. > > Since I haven't written a game since an implementation of Reversi back > in 1989 or so, I cannot provide much in the way of concrete resource > recommendations. > > > > > > > > > > On Mon, Sep 12, 2011 at 9:48 AM, Adam Ratana <adam.rat...@gmail.com> wrote: > > In contrast, I disagree with the below and think that if you're experienced > > already with Java, trying a book like the one recommended by another > > developer (Beginning Android Games Development) will give a nice > > introduction to graphics programming using the canvas API, and then an > > introduction to openGL, implementing the same, and from there will provide a > > good basic foundation for understanding some fundamentals of game > > development. You'll eventually get your head around the SDK and activity > > lifecycle, and definitely should do some tutorials first for the very > > basics. But if you want to jump in, just jump in. The author of the book > > mentioned above also is an author of the libgdx framework, which > > additionally can help you. I have no relation at all to it, and don't > > currently use libgdx, but found it an excellent book. Of course the other > > items mentioned by Appaholics will serve you well for Android in general. > > > On Monday, September 12, 2011 6:17:31 AM UTC-4, Appaholics wrote: > > >> Starting with a game to learn Android is not a very good idea. I would > >> recommend grabbing a few good books like the ones by Mark Murphy > >> (http://commonsware.com). You should also check out the online tutorials on > >> various site. Going through the documentation at > >>http://developer.android.comshould help with most of your questions. > >> Thanks > > >> On Sun, Sep 11, 2011 at 12:46 AM, Aneem Talukder <aneemt...@gmail.com> > >> wrote: > > >>> Dear Community, > > >>> I have a good amount of experience with java and was hoping to start > >>> writing some simple games on the android platform. I have just > >>> downloaded the sdk for eclipse, but I am already a little confused as > >>> to where to begin. > > >>> Upon creating a new android project, eclipse auto-generates an > >>> Activity class. How should I proceed in writing my classes and how > >>> will they relate to this initial Activity class. So, I want to start > >>> out with something simple like the game, Snake. How must I alter the > >>> Snake class for android from a regular java program? > > >>> Also, must I create a main method? Or is that provided by the Activity > >>> frameworks? > > >>> Thanks in advance, > >>> Aneem > > >>> -- > >>> You received this message because you are subscribed to the Google > >>> Groups "Android Developers" group. > >>> To post to this group, send email to android-d...@googlegroups.com > >>> To unsubscribe from this group, send email to > >>> android-develop...@googlegroups.com > >>> For more options, visit this group at > >>>http://groups.google.com/group/android-developers?hl=en > > >> -- > >> ------------------ > >> Raghav Sood > >> CEO/Founder/Owner/Dictator/Tyrant at Appaholics (Basically all titles > >> required to have complete control) > >>http://www.raghavsood.com/ > >>https://market.android.com/developer?pub=Appaholics > >>http://www.appaholics.in/ > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to android-developers@googlegroups.com > > To unsubscribe from this group, send email to > > android-developers+unsubscr...@googlegroups.com > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en > > -- > Mark Murphy (a Commons > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy > > _The Busy Coder's Guide to Android Development_ Version 3.6 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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