I just checked TriangleRenderer.java in the API demos (API Demos /
Graphics / OpenGL ES / Textured Triangle).  It's upside down too.

On Dec 29, 5:38 pm, Tomei Ningen <tomei.nin...@yahoo.com> wrote:
> I think Android wants texture to use upper-left as the origin. Have you 
> checked API demo?
>
> --- On Sun, 12/28/08, Tom H <tomhi...@gmail.com> wrote:
> From: Tom H <tomhi...@gmail.com>
> Subject: [android-developers] OpenGL texture is upside down
> To: "Android Developers" <android-developers@googlegroups.com>
> Date: Sunday, December 28, 2008, 4:33 PM
>
> Hello.  I'm trying to map a texture on a surface, but it's showing up
> inverted (upside down).  It works correctly in Windows OpenGL.  Here
> are the relevant code pieces:
>
> Bitmap b = BitmapFactory.decodeResource(getResources(),
> R.drawable.myBitmap);
> ...
> android.opengl.GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, b, 0);
>
> I'm using texture coordinates with the origin in the lower left
> corner, like I should.
>
> The image resource is a PNG file which shows correctly in all image
> viewers.  Any ideas?
>
> Thanks.
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