I just checked TriangleRenderer.java in the API demos (API Demos / Graphics / OpenGL ES / Textured Triangle). It's upside down too.
On Dec 29, 5:38 pm, Tomei Ningen <tomei.nin...@yahoo.com> wrote: > I think Android wants texture to use upper-left as the origin. Have you > checked API demo? > > --- On Sun, 12/28/08, Tom H <tomhi...@gmail.com> wrote: > From: Tom H <tomhi...@gmail.com> > Subject: [android-developers] OpenGL texture is upside down > To: "Android Developers" <android-developers@googlegroups.com> > Date: Sunday, December 28, 2008, 4:33 PM > > Hello. I'm trying to map a texture on a surface, but it's showing up > inverted (upside down). It works correctly in Windows OpenGL. Here > are the relevant code pieces: > > Bitmap b = BitmapFactory.decodeResource(getResources(), > R.drawable.myBitmap); > ... > android.opengl.GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, b, 0); > > I'm using texture coordinates with the origin in the lower left > corner, like I should. > > The image resource is a PNG file which shows correctly in all image > viewers. Any ideas? > > Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---