Hi
try to get the file from assets manager

AssetManager asm =getAssets();
asm.open(name of the file)

Thanks Harsh

On Sep 13, 6:33 am, Mark Murphy <mmur...@commonsware.com> wrote:
> Just for grins, try all lowercase (shopping) instead of mixed case (Shopping).
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> On Mon, Sep 12, 2011 at 11:55 AM, darrinps <darri...@gmail.com> wrote:
> > I have an asset that I am trying to load in WebView. If the same file
> > is read from the SD card, all works fine, but I cannot read it when
> > packaged as an asset.
>
> > Here is the code
>
> > WebView webview = new WebView(this);
>
> > ((ViewGroup)findViewById(R.id.content)).addView(webview, 0);
> > webview.getSettings().setJavaScriptEnabled(true);
> > webview.setWebViewClient(new WebViewClient()
> > {
> >    ... //code elided for brevity
> >    webview.loadUrl("file:///android_asset/Shopping/index.html");
> > }
>
> > This same code works fine if I use another html file if it isn't in
> > its own directory.
>
> > For example, this works:
> > webview.loadUrl("file:///android_asset/sample.html");
>
> > Also, as stated above, if I read it from an SD card this all is OK.
>
> > For example, this also works:
> >      webview.loadUtl("content://com.android.htmlfileprovider/sdcard/
> > downloads/Shopping/index.html");
>
> > The only think that doesn't work is when the thing is in its own
> > directory it seems. Is packaging an asset inside its own directory a
> > no no? I'd like to keep things tidy if possible, but if it cannot be
> > done then I will remove the Shopping directory and plunk everything
> > down under assets.
>
> > Thanks!
>
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> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
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