Why are you building the SDL stuff as shared libraries instead of just
statically linking them into your main .so?

On Sun, Sep 18, 2011 at 10:21 AM, clark <clarkd...@gmail.com> wrote:

> 've decided to take on porting a game, that uses SDL libraries and
> makes heavy use of C++ and the STL, over to Android. I've been
> successful in getting all the required libraries compiled as well as
> all the source files for the game. My problem is that when I call
> System.loadLibrary() to load the .so for the game, the app immediately
> crashes with "Process org.libsdl.app (pid 3569) has died."
>
> Here is the section of code where I load all the needed libraries and
> the game as a shared library.
>
>    static {
>       // Load the required libraries for the game
>       System.loadLibrary("SDL");
>       System.loadLibrary("SDL_image");
>       System.loadLibrary("SDL_mixer");
>       System.loadLibrary("SDL_net");
>       // load the game as a shared library
>       System.loadLibrary("smw_jni"); // << process dies when this is
> called
>    }
> libswm_jni.so was compiled with the Android NDK and in the
> Applicaion.mk file I specified
>
> APP_STL := gnustl_static
> Since it crashes immediately after System.loadLibrary("smw_jni") with
> no meaningful error messages, I am at a loss as to how to go about
> getting to the root cause.
>
> I've worked on porting another game which was just plain old C code,
> which worked out, so I am not sure if there is an issue with the fact
> that this particular game is heavy on the C++ side.
>
> Thanks in advance for any help with this headache of mine!
> -clark-
>
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
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