I have implemented Point attenuation according to the Android specification in two of my company's apps. I have found that it works like it should on most devices, like those from Samsung. I have implemented Point attenuation on Symbian and C++ before, so I am quite sure that I have implemented it the right way. It is about the same code implementation in all OpenGL.
The problem is that everything implemented with Point attenuation will look like a blurry mess on devices from HTC and some from LG. This happens on even the newest devices from HTC, like HTC Desire HD. Why is it like this? These devices should support Point attenuation according to their specifications, but why don't they? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en