Hi Joao, Cool, that's similar to what we've done. I think I'm going to ignore this problem until I get a few more bug reports - hopefully with more details.
Thanks for helping out! -Chad On Thu, Sep 29, 2011 at 2:44 PM, Joao Braga <jp.am.br...@gmail.com> wrote: > I see... > Well I don't know the style of your game and how it was developed. > I'm developing a game engine myself and for the memory issue, we are > building a Memory Manager that knows exactly when to allocate, when to free > and when to reuse an object of the game. > > The result of it is less load time and less memory being used. On the other > hand it takes more time to create the game itself. > > I don't know if it fits to your problem, but seems to me that it's a option > to be considered. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en