Hi Joao,

Cool, that's similar to what we've done.
I think I'm going to ignore this problem until I get a few more bug reports
- hopefully with more details.

Thanks for helping out!
-Chad


On Thu, Sep 29, 2011 at 2:44 PM, Joao Braga <jp.am.br...@gmail.com> wrote:

> I see...
> Well I don't know the style of your game and how it was developed.
> I'm developing a game engine myself and for the memory issue, we are
> building a Memory Manager that knows exactly when to allocate, when to free
> and when to reuse an object of the game.
>
> The result of it is less load time and less memory being used. On the other
> hand it takes more time to create the game itself.
>
> I don't know if it fits to your problem, but seems to me that it's a option
> to be considered.
>
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