"Any thoughts on this topic are welcome"
okay, this is your thread so shield me if i need it

1] some of that hdpxi stuff or whatever it is ( have not got in to
mind yet ) is flat not implemented on some devices by some manufac and
no way to call into the api and even fudge it (detection) as some of
the devices have partial implementation that do not do what one might
expect

2] I got some crude image code going and noticed there are rendering
classes with which one may provide scale hints and so on but going to
a world where world where every size is potentially available should
be a concern of yours and remain a concern

3]  What I suggest is write a .png to .jpeg converter in Java to start
with and write a few files with it and look at them then write several
more images and try to do scaling and anti-alias etc and let that be
your starting point ~ that will tell you more than might think

On Oct 30, 11:56 am, Chris Stewart <cstewart...@gmail.com> wrote:
> I'm starting the design for an app that spans phones and tablets (2.1 -
> 4.0, custom action bar pre-3.0, native action bar 3.0+) and working with a
> designer used to the iPhone.  Going from a world where he worried about
> 3.5" only, to a world where every size is potentially available, is a
> concern of mine.
>
> So I'm wondering, which screen size, resolution, density, do we aim for to
> start with?  Certainly we'll need to work on each of the layout/resource
> variations (small, medium, large, xlarge, ldpi, mdpi, hpdi, etc, etc) but
> I'm looking for a reference point to get started.  Should we be focusing on
> the largest for phones, and largest for tablets, with the expectation that
> we can mostly scale down from each of those to the smaller phone and tablet
> sizes/resolutions/densities?
>
> Any thoughts on this topic are welcome.
>
> --
> Chris Stewart

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