This may not be the issue, but inside a drawable, you need to draw
everything relative to your bounds (i.e. getBounds()).

    arg0.drawBitmap(getBitmap(), bounds.left, bounds.top, ...)


On Tue, Jan 6, 2009 at 3:21 AM, Ernest <sunkil...@gmail.com> wrote:
>
> Hi,Everythone
>    I want to create a new bitmap and use it only in memory.The bitmap
> is created from an exist drawable resource and paint some text in it.I
> tested the BitmapDrawable,and override the draw(Canvas arg0),such as
>   public void draw(Canvas arg0) {
>                // TODO Auto-generated method stub
>                Paint textPaint = new Paint();
>                arg0.drawBitmap(getBitmap(), 0, 0, textPaint);
>
>                textPaint.setTextSize(12);
>                textPaint.setTypeface(Typeface.DEFAULT);
>                textPaint.setAntiAlias(true);
>                textPaint.setStyle(Style.FILL);
>                arg0.drawText(name,10,10, textPaint);
>
>
>        }  but the bitmap is not works well,the text is not be painted.Anyone
> could help me?Thank you very much.
>
> Best Regards
> >
>

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