Hello, I have a ViewGroup and I manually draw certain things in its onDraw() callback. After I add a GLSurfaceView to it at runtime, ViewGroup's onDraw() is called. It seems that Android clips out the region occupied by the GLSurfaceView so that the onDraw() function cannot draw into that region. However, since GLSurfaceView draws in a separate thread, its content is not ready yet when ViewGroup's onDraw() is called. So the consequence of this is that after onDraw(), the region occupied by GLSurfaceView is left black for a bit. This causes flickering.
So I am wondering if there is way to let ViewGroup draw into the region occupied by the GLSurfaceView so that I can avoid the flickering. Thanks, Frank -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en