Backspaces in C64 file names were tricky to handle ;-)

On Nov 11, 3:37 pm, Zsolt Vasvari <zvasv...@gmail.com> wrote:
> Back in my C64 days, I remember that the best protections (DRM)
> involved very subtle behavior changes.  The app simply crashing were
> the easy ones to remove.  But when you had enemies not appearing, or
> the collision detection going wonky, those could be tough.
>
> What I am trying to say is, if you are going to do to DRM, make it as
> subtle as possible.  Let's take TreKing's Chicago public transport
> app.  If it gave the user the wrong arrival info, they might be more
> screwed than if it just stopped working altogether.
>
> On Nov 11, 10:56 am, Nikolay Elenkov <nikolay.elen...@gmail.com>
> wrote:
>
>
>
>
>
>
>
> > On Fri, Nov 11, 2011 at 11:45 AM, Chad Ata <chad...@gmail.com> wrote:
> > > Thanks for the response Nikolay,
>
> > > I was hoping to avoid server-side checks because I don't want potential 
> > > lag
> > > or bugs to affect the legit users. But I'll consider your suggestion if 
> > > this
> > > becomes a big problem for us.
>
> > You could embed the hash as a resource with a non-obvious name,
> > and tripple-base64 encode it for extra fun if you don't want to use a
> > server. If they are changing/modifying your resources, it might be
> > better to store bits of it in code and calculate it dynamically
> > though.

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