Backspaces in C64 file names were tricky to handle ;-) On Nov 11, 3:37 pm, Zsolt Vasvari <zvasv...@gmail.com> wrote: > Back in my C64 days, I remember that the best protections (DRM) > involved very subtle behavior changes. The app simply crashing were > the easy ones to remove. But when you had enemies not appearing, or > the collision detection going wonky, those could be tough. > > What I am trying to say is, if you are going to do to DRM, make it as > subtle as possible. Let's take TreKing's Chicago public transport > app. If it gave the user the wrong arrival info, they might be more > screwed than if it just stopped working altogether. > > On Nov 11, 10:56 am, Nikolay Elenkov <nikolay.elen...@gmail.com> > wrote: > > > > > > > > > On Fri, Nov 11, 2011 at 11:45 AM, Chad Ata <chad...@gmail.com> wrote: > > > Thanks for the response Nikolay, > > > > I was hoping to avoid server-side checks because I don't want potential > > > lag > > > or bugs to affect the legit users. But I'll consider your suggestion if > > > this > > > becomes a big problem for us. > > > You could embed the hash as a resource with a non-obvious name, > > and tripple-base64 encode it for extra fun if you don't want to use a > > server. If they are changing/modifying your resources, it might be > > better to store bits of it in code and calculate it dynamically > > though.
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