Any update on anyone getting javax.sound.sampled (or something
similar) working?

Pv

On Nov 23 2008, 12:49 am, MichaelEGR <foun...@egrsoftware.com> wrote:
> Greets...  Wow.. good thread and discussion thus far. Best and most
> recent audio thread I've seen.
>
> I am an audio/graphics professional and my first project, for kicks,
> is to port my desktop Java Quake3 class game engine to Android and
> OpenGL ES as a test of well my ability to get Q3 tech playing with ES
> and Android and it didn't take long to realize the state of audio in
> SDK 1.0_r1 is not suitable for lots of audio stuff I'd like to
> accomplish in general and some novel features for my port (IE voice
> chat with desktop clients from built in mic on G1, etc; fun!). We'll
> see how the Q3 port turns out; gonna hack a file based push to talk
> feature most likely via MediaRecorder; delayed audio w/ this though
> and only one way to desktop clients to show proof of concept.
>
> I specifically did not adopt or even look at Android until a handset
> device was released and the SDK hit 1.0 simply because I knew the
> platform probably would not be complete and I don't have the time /
> desire to work around incomplete APIs / implementation (yes, was
> correct on that; for audio at least; lots of gold to be had elsewhere;
> seriously, kudos Android team et al, I haven't been this excited in a
> while about a new tech!). So, yes, lets continue to discuss how to
> solve the audio issue that encroaches on all of us who want
> performance audio on Android and all 'droid devices in general. I will
> throw in my two cents on how I _am_ (not would be) solving it after
> dealing with the woes and inadequacies of Java Sound on the desktop
> _for years_ from an API perspective to simply incomplete
> implementations on various platforms and JVM versions. (Java Sound -
> Write once, test everywhe... oh wait you mean it doesn't fully work on
> <X> platform at all?.?. gah!!!)
>
> One solution on the desktop has been to ditch Java Sound and support
> PortAudio (www.portaudio.com) via JNI. I propose that Android can also
> provide the best and most _portable_ audio solution not only on the G1
> and other devices, but _future_ hardware that supports Android by
> adopting PortAudio and exposing a lean and mean API to developers that
> then can be further extended with higher level APIs for purpose built
> processes (speech detection / Jspeex port / DSP processing, even a
> javax.sound implementation built _on top_ of PortAudio, etc). What is
> needed is simple and efficient raw audio I/O functionality at the
> core; PortAudio provides this and only this! For file I/O it's not a
> bad idea to support Libsndfile (http://www.mega-nerd.com/libsndfile/).
> Between PortAudio & Libsndfile raw hardware and file based audio I/O
> can be solved by time tested open source solutions.
>
> Now... I mentioned future hardware supporting Android... I just so
> happen to be developing an embedded audio hardware product that
> focuses on advanced spatial processing (think large scale 2D and 3D
> sound arrays; I have a 32 speaker hemisphere setup at my facility in
> SF for instance; check here for those interested in an overview I
> published for the recent AES conference in SF w/ picts & equipment
> specifications --http://research.egrsoftware.com/conferences/2008/aes2008/)
> and after finally dipping into Android (IE G1 & SDK 1.0 finally
> available and in my hands) I've decided unanimously and almost
> instantly to ditch my previous path which was Analog Devices Blackfin/
> Sharc based processors running uClinux and am switching to the TI
> OMAP3 3550 and Android as the processor/stack. In doing this I already
> am adopting PortAudio on my future Android based hardware and this is
> how I presently plan to expose audio I/O to Android developers on my
> hardware. So in time this is _going_ to be done already.
>
> Seeing as there isn't a published / unified vision on where to take
> audio I/O for Android as is I do strongly propose supporting PortAudio
> out of it's shear elegance and wide activity and support in the audio
> community at large across numerous OSes / desktop to mobile. Not only
> will it provide a mean and lean audio API at the core, but it will be
> portable at its core between different hardware configurations on hand
> sets to say custom built audio hardware like my own efforts which will
> support high channel count analog, ADAT, audio over HDMI, and even
> MADI I/O in time. There is absolutely no reason to support Java Sound
> as the core implementation just because that is the most visible Java
> API for audio to the layman programmer; that would be archaic and
> quite honestly just silly which is nice to see folks mentioning in
> this thread Including David S. Audio professionals and people serious
> with audio and Java _likely_ concur.
>
> Anyway... Since I'm already planning PortAudio support with my own
> 'droid based hardware and it's _very_ applicable to Android as a whole
> for the entire developer community across all devices and isn't based
> on a trade marked open or proprietary company oriented API /
> implementation (SoniVox, sorry!), but a tried and true open source
> solution that is known to work for many widely adopted cross platform
> audio applications to great ASIO and device specific hardware it is a
> compelling way forward.
>
> I'll even go so far as offering to get on that black bus for a few
> months and simply knock PortAudio support out quickly and efficiently
> for all as I'm passionate about audio and really like and am adopting
> Android in a big way...
>
> Thoughts anyone?
>
> Is there a full time resource at Google dedicated to audio support
> with Android or is this a Sun like operation where audio is completely
> ignored / just an after thought and one resource at best is sometimes
> on the gig?
>
> Regards,
> --Mike
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