BTW, I misplaced a }

That's all in the same onCreate() method.

On Sat, Dec 10, 2011 at 3:00 PM, Miguel Morales <therevolti...@gmail.com>wrote:

> Well, to be honest you don't really need a splash screen.
> What is taking so long is that you are loading the images in the same
> thread as the UI thread.
> This makes it hang while you load your bitmaps.  I'm surprised you're not
> getting an application not responding alert.
>
> What I do in my game is load bitmaps in a background thread.
> Simply show a progress dialog while the background thread loads the
> bitmaps.  Then tell the UI thread that all the resources are ready to go.
>
> Something like:
>
> void onCreate() {
>     Handler callbackHandler = new Handler() {
>          @Override
>          public void handleMessage(Message msg) {
>                //all resources have been loaded...
>          }
>     }
>
>     class MyThread extends Thread {
>         Handler handler;
>         MyThread(Handler cbHandler) {
>             handler = cbHandler;
>         }
>         @Override
>         public void run() {
>             //load all the images here...
>             handler.sendEmptyMessage();    //let the UI thread know we're
> done.
>         }
>     }
>
>     //show progress dialog here...
>     new MyThread(callbackHandler).start();
> }
>
> On Sat, Dec 10, 2011 at 11:57 AM, John Goche 
> <johngoch...@googlemail.com>wrote:
>
>>
>> At last I was able to find this example...
>>
>> http://www.wglxy.com/android-tutorials/splash-screen-demo-app-for-android
>>
>> and code the following, which seems to work for a splash screen with
>> AsyncTask:
>>
>> public class GameActivity extends Activity {
>>
>>   private Panel panel = null;
>>
>>   class SplashTask extends AsyncTask<Void, Integer, Void> {
>>
>>     GameActivity gameActivity;
>>
>>     SplashTask(GameActivity gameActivity) {
>>
>>       this.gameActivity = gameActivity;
>>
>>     }
>>
>>     @Override
>>     protected Void doInBackground(Void... params) {
>>
>>       Looper.prepare();
>>
>>       this.gameActivity.panel = new Panel(gameActivity);
>>
>>       return null;
>>
>>     }
>>
>>     @Override
>>     protected void onPostExecute(Void params) {
>>
>>       setContentView(this.gameActivity.panel);
>>
>>     }
>>
>>   }
>>
>>   class Panel extends SurfaceView implements SurfaceHolder.Callback {
>>
>>     Context context;
>>
>>     public Panel(Context context) {
>>
>>       super(context);
>>
>>       this.context = context;
>>
>> [...snip...]
>>
>>
>>   @Override
>>   public void onCreate(Bundle savedInstanceState) {
>>
>>     super.onCreate(savedInstanceState);
>>
>>     setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
>>
>>     requestWindowFeature(Window.FEATURE_NO_TITLE);
>>
>>     getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
>> WindowManager.LayoutParams.FLAG_FULLSCREEN);
>>
>>     setVolumeControlStream(AudioManager.STREAM_MUSIC);
>>
>>     // panel = new Panel(this);
>>
>>     // setContentView(panel);
>>
>>     setContentView(R.layout.splash);
>>
>>     new SplashTask(this).execute();
>>
>>     PowerManager powerManager = (PowerManager)
>> getSystemService(Context.POWER_SERVICE);
>>     wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, TAG);
>>
>>     wakeLock.acquire();
>>
>>   }
>>
>> And yes, also in my manifest file:
>>
>>     <activity
>>       android:name=".GameActivity"
>>       android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
>> ...
>>
>> Thank you for all your kind replies,
>>
>> As always, feedback welcome,
>>
>> Regards,
>>
>>
>> John Goche
>>
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>
>
>
> --
> ~ Jeremiah:9:23-24
> Android 2D MMORPG: http://solrpg.com/,
> http://www.youtube.com/user/revoltingx
>



-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://solrpg.com/,
http://www.youtube.com/user/revoltingx

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