I'm trying to implement a tiled rendering system for a vector graphics application I'm developing, but I've run into a problem. It seems to be necessary to use hardware acceleration to smoothly translate and scale the tiles. However, SurfaceView is not hardware accelerated in Honeycomb, so if I want hardware acceleration I have to use a normal View. But, if I do this, then drawing new tiles will take place on the UI thread, making the application less responsive. Is there a good way to achieve both UI responsiveness and fast tile transformation?
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