I'm trying to implement a tiled rendering system for a vector graphics 
application I'm developing, but I've run into a problem.  It seems to be 
necessary to use hardware acceleration to smoothly translate and scale the 
tiles.  However, SurfaceView is not hardware accelerated in Honeycomb, so 
if I want hardware acceleration I have to use a normal View.  But, if I do 
this, then drawing new tiles will take place on the UI thread, making the 
application less responsive.  Is there a good way to achieve both UI 
responsiveness and fast tile transformation?

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