Brilliant, that's useful, will give that a go. Any advice for the original issue?
On Dec 23, 6:51 am, AlexBonel <bonela...@gmail.com> wrote: > Has looked through your code and saw one big perfomance issue: > > protected void onDraw(Canvas canvas) { > Paint foreground = new Paint(Paint.ANTI_ALIAS_FLAG); > ... > > } > > It takes too much time when your try to allocate memory for Paint > object. If you work withanimationit always calls invalidate() method > which redraws your View. Memory allocation for Paint should be outside > of onDraw() method (e.g. when you create your view, in it's > constructor) it will give you much better perfomance that you have > now. Try to do so and you'll see. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en