You need to do a

surface.setFluid(false);
surface.setBlinky(false);



On Dec 28, 3:00 am, TreKing <treking...@gmail.com> wrote:
> Wait ... are you expecting someone to read through, understand, and debug
> *your* code to tell you why it is "all fluid and blinky" - whatever that
> means?
>
> Seriously?
>
> ---------------------------------------------------------------------------­----------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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