Thank you guys.

I fixed it without using the alarm manager :) . What i was doing wrong is
that i was creating bitmaps and sending them off to be displayed on the
remote widget, thinking that it's memory would be reclaimed when the next
image takes its place. Apparently, this wasn't happening. So i limited the
scope of creation of the remoteViews to the function in which the widget
was updated each time, downloaded images within the same scope and it works
like a charm :) no memory issues now.

On Thu, Feb 2, 2012 at 8:49 AM, David Ross <grand...@vacuumpunk.com> wrote:

> I would suggest using AlarmManager for your repeating 15s update.
> Handle the Intent in a private BroadcastReceiver inside your
> AppWidgetProvider. Forget the Service as the scheduling mechanism but
> use it for the download of the next image from within your
> BroadcastReceiver. In BroadcastReceiver also (re)set the next alarm in
> AlarmManager to give the "forever" 15s repeat. Services can be killed
> basically at any time unless they are bound to a Notification but who
> wants a Notification if the Widget is on the screen already? Check
> your log, you might find the system is killing the Service.
>
> Then, handle Screen On/Off Intents so you only do your downloads when
> the screen is on.
>
>
> On Feb 1, 5:27 am, String <sterling.ud...@googlemail.com> wrote:
> > The failed binder transaction issue basically happens whenever you send
> > data "too fast" to an AppWidget, where "too fast" is loosely defined. You
> > can definitely cause it by sending >1MB at once, but you can also get it
> by
> > sending much smaller quantities at too fast a rate. Which is what it
> sounds
> > like you're doing.
> >
> > Your best solution is probably to create a content provider and have your
> > widget access that directly for the images, which will avoid the
> > RemoteViews (and thus the binder which is causing the problem). A Google
> > search for *image content provider* should get you started.
> >
> > Having said all that, updating an AppWidget with an image every 15
> seconds
> > sounds like a recipe for battery drain. You might want to test that
> > hypothesis, see how bad the power drain is before you go to the trouble
> of
> > re-implementing the image delivery mechanism. You may need to rethink
> your
> > concept at a deeper level instead.
> >
> > String
>
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