Are you loading 28 PNGs in a single 1024x1024 texture or are you loading 28 1024x1024 textures? If it's the latter, you need 112 MB of RAM.
On Sat, Feb 4, 2012 at 7:52 AM, chris2404 <chrisb2...@gmail.com> wrote: > I think that some Android devices dont have enough memory to load the > amount of textures, although it could be something else causing the > issue, as I said I really dont know what to do with this. > > There are 28 PNG's being loaded all 1024x1024 which come to a total of > 4.8megs. Below is the OpenGL method for loading textures > > GL10 gl = glGraphics.getGL(); > int[] textureIds = new int[1]; > gl.glGenTextures(1, textureIds, 0); > textureId = textureIds[0]; > > InputStream in = null; > try { > in = fileIO.readAsset(fileName); > Bitmap bitmap = BitmapFactory.decodeStream(in); > gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId); > GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); > setFilters(GL10.GL_LINEAR , GL10.GL_LINEAR); > gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); > width = bitmap.getWidth(); > height = bitmap.getHeight(); > bitmap.recycle(); > } catch(IOException e) { > throw new RuntimeException("Couldn't load texture '" + > fileName +"'", e); > } finally { > if(in != null) > try { in.close(); } catch (IOException e) { } > } > There are no issues on my Desire HD, but on a HTC Cha Cha a lot of > textures dont appear at all and on a Galaxy S two textures just appear > white. The Cha Cha throws this error while loading textures > > 02-04 15:46:28.907: E/Adreno200-ES20(1501): override1= 0xfffffffe, > override2= 0xfff * > > Oddly if the Cha Cha is locked (OpenGL textures are destroyed) and > then unlocked (reloaded textures) the particular textures that were > not there initally are now, however different textures are now not > visable. > > Is this a memory issue? If so is there a way around this? > > Thanks > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en