I'm working on an application for SGX530 chipset and I've got a weird problem - eglSwapBuffers takes 15-17 ms. I've seen an older thread about such problem and I'm sure you said you were working on some improvements.
Are there any guidelines to improve the performance? Also it seems I can't change the rendertarget bitbuffer depth and resolution from the inside of PVR development kit. Is it even possible to control the rendertarget from JNI code? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en