I'm working on an application for SGX530 chipset and I've got a weird
problem - eglSwapBuffers takes 15-17 ms. I've seen an older thread
about such problem and I'm sure you said you were working on some
improvements.

Are there any guidelines to improve the performance? Also it seems I
can't change the rendertarget bitbuffer depth and resolution from the
inside of PVR development kit. Is it even possible to control the
rendertarget from JNI code?

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