Kristopher,

This is a completely custom build of the os for very specific
hardware. Our software doesn't really have the concept of notification
bar. Thats not to say the facilities dont exist, but a user of our
hardware doesn't have access to notifications generally.

Believe me in out of box AOSP, I totally agree... user experience
needs to be fluid and predictable (nothing popping up in the middle of
a process, or navigation through the device)... I just dont have those
conveniences here. Users use our app, and if the events are happening,
the UI should be interrupted.

Weston



On Feb 15, 10:48 pm, Kristopher Micinski <krismicin...@gmail.com>
wrote:
> It seems like what you should really be doing is using a system
> notification anyway, you don't want to randomly pop up a dialog box
> (actually, you can probably pop up a toast in your case, which you can
> do from the application context..), but a system bar notification
> probably makes the most sense.
>
> kris
>
>
>
>
>
>
>
> On Thu, Feb 16, 2012 at 1:28 AM, Weston Weems <wwe...@gmail.com> wrote:
> > Treking
>
> > Basically this is what I've done... say I have MyAppActivity which has
> > stuff that automatically registers itself into application... events
> > come in, application gets last accessed and I use that to start
> > dialogs etc.
>
> > Seemed like there were cases where it was throwing exceptions about
> > null window token even though the activity reference itself wasnt
> > null. Ie, just simply keeping a reference around doesnt guarentee its
> > suitable to spawn dialogs (even if it IS an activity).
>
> > I also tried to have in my base callback a context we pass through...
> > could be activity or app context and thats fine... and say I want to
> > spawn dialog if context is a subclass of Activity... seems like that
> > works decent... but seems like that has potential to have problems if
> > the activity goes away before the callback returns.
>
> > I guess I am frustrated... I like in IOS dev I can just create a
> > UIAlert, and show =)
>
> > I know that there are things in place on purpose (for fluid user
> > experience, but for a lot of the stuff I build, its much lower
> > level... rom hacking and such and I do have a legitimate excuse to be
> > wanting to do things the way I want)
>
> > Weston
>
> > On Feb 15, 4:12 pm, TreKing <treking...@gmail.com> wrote:
> >> On Wed, Feb 15, 2012 at 5:49 PM, Weston Weems <wwe...@gmail.com> wrote:
> >> >  it doesnt even seem there is a decent way to
> >> > test to see if context is
> >> > 1) a valid ui context from which I can pop dialogs, show dialog fragments
> >> > etc
>
> >> Don't use a base Context, use an Activity, which itself is a Context, but
> >> one associated with UI (as opposed to, say, a Service).
>
> >> > 2) know if the reference to the instance of the activity or whatever
> >> > actually has ties enough to spawn a dialog etc.
>
> >> That is not very clear.
>
> >> ---------------------------------------------------------------------------
> >>  ----------------------
> >> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> >> transit tracking app for Android-powered devices
>
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