Can you call Bitmap.compress() and just stored the resulting
png-stream in your file?

On Wed, Jan 14, 2009 at 9:37 PM, Patrick <bpatm...@gmail.com> wrote:
>
> Ok, I have to post again, because what appears to have worked before
> only did if the alpha channel of the bitmap was mostly opaque.
>
> All I need is to save and load a bitmap inside a file of my own
> format. I don't really care what format the bitmap data itself has, as
> long as 100% of the data in the bitmap is restored on load, including
> the alpha channel. I have now spent several days trying to achieve
> what should be a very simple thing.
>
> Bitmap.getPixels clearly does not return the raw bitmap data, at least
> not for an 8888 format. The color channels are modified based on the
> alpha in some way. Bitmap.copyPixelsToBuffer seems to return better
> results, but there is no equivalent Bitmap.copyPixelsFromBuffer to
> restore the bitmap on load, and using Bitmap.setPixels to restore
> gives a blueish tint.
>
> I thought of playing some trick where I would get the pixels, copy out
> the alpha component to my own storage, set the alpha to 0xFF
> everywhere on the bitmap, and then read the color out. But that
> doesn't seem to work either. The color channels are different, but
> still not correct. Pixels with a low alpha value are darker then what
> they should be. A pixel that was set to 20% opaque white comes back as
> 20% opaque blackish.
>
> I am really at a loss as to what I can possibly do to properly extract
> and restore the exact state of a bitmap.
>
> >
>

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