That depends on how you currently display things. If you post some
code perhaps someone could give you an idea of how to change it...

On Mar 2, 1:31 am, saex <elpablos...@gmail.com> wrote:
> How can i do that?
>
> El viernes 2 de marzo de 2012 07:44:42 UTC+1, Yan escribió:
>
>
>
>
>
> > Using the alpha values would add a huge layer of complexity to your
> > program. Perhaps instead you may consider having a switch in your code to
> > throw those polygons in your color buffer rather than your texture buffer...
>
> > On Thursday, March 1, 2012 9:53:44 AM UTC-7, saex wrote:
>
> >> I have a square polygon with a texture (opengl es 1.1), and i need
> >> that when i want the polygon get's invisible and when i want the
> >> polygon turn's visible again.
>
> >> It's frustrating because seems to be a very easy thing but i can't
> >> find any tutorials or examples for do it on google or stackoverflow.
>
> >> please, can someone give me a sample to do it?
>
> >> thanks!

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