Take a look at the flags of Paint's constructor for antialiasing,
dithering, etc.
When you draw a bitmap you pass a paint parameter to the
Canvas.drawImage method.

HTH,
Stoyan


On Fri, Jan 16, 2009 at 5:59 PM, Romkin <ram...@gmail.com> wrote:
>
> Argh, i see it is simple as well, drawBitmap does it automatically,
> the only problem it doesn't do anti-alising like iphone does it.
>
> On 13 Jan, 15:20, Sundog <michael_...@tmail.com> wrote:
>> ImageViews are capable of scaling themselves... see
>>
>> http://code.google.com/android/reference/android/widget/ImageView.Sca...
>>
>> On Jan 13, 7:55 am, Romkin <ram...@gmail.com> wrote:
>>
>> > if i have created a bitmap of 240x320, what would be the best way to
>> > scale it to the android's screen resolution and how?
>>
>> > thanks a lot.
> >
>

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