Take a look at the flags of Paint's constructor for antialiasing, dithering, etc. When you draw a bitmap you pass a paint parameter to the Canvas.drawImage method.
HTH, Stoyan On Fri, Jan 16, 2009 at 5:59 PM, Romkin <ram...@gmail.com> wrote: > > Argh, i see it is simple as well, drawBitmap does it automatically, > the only problem it doesn't do anti-alising like iphone does it. > > On 13 Jan, 15:20, Sundog <michael_...@tmail.com> wrote: >> ImageViews are capable of scaling themselves... see >> >> http://code.google.com/android/reference/android/widget/ImageView.Sca... >> >> On Jan 13, 7:55 am, Romkin <ram...@gmail.com> wrote: >> >> > if i have created a bitmap of 240x320, what would be the best way to >> > scale it to the android's screen resolution and how? >> >> > thanks a lot. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---