I'm looking at some of the samples in apidemos, and I saw this: Bitmap bitmap;
try { bitmap = BitmapFactory.decodeStream(is); } finally { try { is.close(); } catch (IOException e) { // Ignore. } } GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); Anyone know why they are calling bitmap.recycle()? Is that really necessary? Isn't the garbage collection automatic? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en