I'm looking at some of the samples in apidemos, and I saw this:

Bitmap bitmap;

try {

bitmap = BitmapFactory.decodeStream(is);

} finally {

try {

 is.close();

} catch (IOException e) {

 // Ignore.

}

}

GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();


Anyone know why they are calling bitmap.recycle()?  Is that really 
necessary?  Isn't the garbage collection automatic?

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