On Wednesday, April 11, 2012 8:30:41 AM UTC-7, Brian wrote: > > I did eventually figure out how to pre-allocate a Bitmap. After looking > at the documentation more closely. > > I realize you can create a ByteArray, and the BitmapFactory has option for > using a ByteArray to store the bitmap, instead of allocating its own memory. > > You can then reuse ByteArray for several bitmaps, assuming your finished > with one bitmap before you use it for the next bitmap. > > yes, using arrays will really help with bitmaps and memory.
> On Monday, September 27, 2010 3:56:00 PM UTC-4, Brian wrote: >> >> Hello is there any way to pre allocate the memory required for a >> bitmap. Android's memory model is making it very difficult for me to >> cache images I need to cache. >> >> It would seem the problem is because the VM heap rarely shrinks >> itself, so I would like to just allocate memory for bitmaps ahead of >> time? but I can not figure out how to do this? >> >> Any help please! > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en