Hi, Thanks a lot by your help. By now I find a good solution for my case, just using a shorter wav audio file so, when a new click comes, the old one has yet stopped. It has made not too much difference on sound quality, and with this approach at maximum rotation speed is working fine, and I think that for the first release of the game is good enough.
Best regards, On 4 mayo, 09:41, "Jason Teagle" <teagle.ja...@gmail.com> wrote: > >the point it should, and further sounds twice or even three times at > >"same" time. At fastest speed it sounds three or four times fast at > >the start, and then it does not sound anymore. > > Have you tried increasing the number of streams, in case you are queuing too > many occurrences of the same sound and it is dumping older ones because of > the limit on the number of streams? > > If that doesn't seem to help or you already have a high number of streams, > it might be worth keeping track of the stream IDs you get back and manually > stopping older ones yourself to ensure there is always room for newer ones > to play properly. You may simply be overloading the media player with too > many requests. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en