Well, I tried Paint class, but it is not cool. What you tried? My code is,
paint = new Paint(); paint.setColor(Color.BLACK); paint.setTextSize(70); paint.setColor(Color.RED); paint.setAntiAlias(true); Context mContext = getContext(); Typeface myTypeface = Typeface.createFromAsset(mContext.getAssets(), "gothic.ttf"); paint.setTypeface(myTypeface); @Override protected void onDraw(Canvas canvas) { canvas.drawText("There are" ,180 ,100, paint); //other codes. } On Monday, June 11, 2012 4:47:47 PM UTC+5:30, Dancing Fingers wrote: > > Hi Guys, > Does anyone know of an example where you combine a gaming canvas in 2/3 of > the screen and the top is more of an standard xml type layout, to have > scores, other online users, etc. I figured out 1 way but I was wondering > what others have done. > Thanks. > Chris > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en