You can use a regular Java resource bundle<http://en.wikipedia.org/wiki/.properties>which can be fully localized. They are a set of files ending with .properties which you can use for storing the button coordinates for each local.
Just create in one of your packages a set of files with the same base name ("ButtonCoords" for example), followed by an underscore and the locale like "_en_US" or just "_en". The suffix is ".properties": *ButtonCoords_en.properties:* homeButton = 10,10,100,100 closeButton = 20,20, 200,200 ... *ButtonCoords_fr.properties:* homeButton = 12,11,105,105 closeButton = 22,22, 201,201 ... Then you need to load that properties file with following code. Java automatically takes care of picking the correct file for the currently set locale: ResourceBundle bundle = > ResourceBundle.getBundle("path/to/package/ButtonCoords"); > The retrieved bundle object will be something like a HashMap that maps Strings ("homeButton", "closeButton") to their according values. String coordsStr = bundle.getString("homeButton"); > String[] coordsArray = coordsStr.split(","); > int[] coords = new int[coordsArray.length]; > int i = 0; > > for(String coord : coordsArray) { > coords[i++] = Integer.parseInt(coord.trim()); > } > Make sure to provide a default .properties file without a locale (name it just ButtonCoords.properties) so there won't be an error when someone plays your game with an unsupported locale. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en