You can use a regular Java resource 
bundle<http://en.wikipedia.org/wiki/.properties>which can be fully localized. 
They are a set of files ending with 
.properties which you can use for storing the button coordinates for each 
local.

Just create in one of your packages a set of files with the same base name 
("ButtonCoords" for example), followed by an underscore and the locale like 
"_en_US" or just "_en". The suffix is ".properties":

*ButtonCoords_en.properties:*
homeButton = 10,10,100,100
closeButton = 20,20, 200,200
...
*ButtonCoords_fr.properties:*
homeButton = 12,11,105,105
closeButton = 22,22, 201,201
...

Then you need to load that properties file with following code. Java 
automatically takes care of picking the correct file for the currently set 
locale:

ResourceBundle bundle = 
> ResourceBundle.getBundle("path/to/package/ButtonCoords");
>

The retrieved bundle object will be something like a HashMap that maps 
Strings ("homeButton", "closeButton") to their according values.

String coordsStr = bundle.getString("homeButton");
>
String[]  coordsArray = coordsStr.split(",");
> int[] coords = new int[coordsArray.length];
> int i = 0;
>
> for(String coord : coordsArray) {
>     coords[i++] = Integer.parseInt(coord.trim());
> }
>

Make sure to provide a default .properties file without a locale (name it 
just ButtonCoords.properties) so there won't be an error when someone plays 
your game with an unsupported locale.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to