The issue is that the implementation of the orientation angles in 1.0
isn't actually pitch and roll, it's pitch around the x axis and pitch
around the y axis.

This was deeply improved for cupcake. Yes, we've maintained
compatibility with the old API too.

JBQ

On Mon, Jan 26, 2009 at 1:10 PM, blindfold <seeingwithso...@gmail.com> wrote:
>
> I'm similarly getting more and more confused with the orientation
> sensor readings. With my dev phone 1 running in landscape mode, and
> the phone standing on its left side, values[1] = 0 and values[2] =
> -90. So far so good. Then when I lift the right side of the phone such
> that the screen rotates counterclockwise (leaning just a few degrees
> forward to stay away from any +/-180 jumps etc), values[1] - values[2]
> remains constant at 90, while I am only rotating around the axis
> perpendicular to the screen. Apparently Android sees the rotation
> around the (Z) axis perpendicular to the screen as a rotation around
> *both* X and Y axis. Or if I assume that the axes form an external
> coordinate system with the Z axis pointing upward out of my table top,
> then I would expect a values[1] azimuth dependency, but when azimuth
> is kept at 0 (or any other heading for that matter) I still see the
> same values[1] - values[2] = 90 effect. I do not understand this
> coupling between values[1] and values[2]. How are the X and Y axis
> defined to cause this strange dependency between roll and pitch? I
> expected independent axes but it looks like X, Y and Z are not
> orthogonal?
>
> As a further experiment, I first carefully put my phone in orientation
> values[] = {45,45,-45} by first putting the phone standing on its left
> side and then tilting the right side to rotate the screen 45 degrees
> counterclockwise as described before, now also adjusting the compass
> heading by rotating around the axis pointing up from my table top to
> make values[0] = 45 as well. Then I found that if I very carefully
> rotated the phone around its long screen axis "backward", I can add a
> significant tilt without changing the {45,45,-45} orientation vector
> reading much.
>
> Anyone here who really understands the G1 orientation sensor's
> coordinate system?
>
> Thanks
>
> On Dec 24 2008, 1:20 am, Nick <nicholasdo...@gmail.com> wrote:
>> Hello,
>>
>> If I have a pitch of 0 or 180 I can roll between -90 and 90 as
>> expected. However as the pitch approaches 90 and -90 the roll range
>> decreases proportionally. Should roll be independent of pitch? Also, I
>> expected roll to have a range of -180 to 180.
>>
>> Any help is appreciated.
>> Nick
> >
>



-- 
Jean-Baptiste M. "JBQ" Queru
Android Engineer, Google.

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